Armed Forces (Crimson Armada)

Armadian Marine Corps
In the 1st Reaver Crusades it became apparent to the top brass of the Armada, that they needed a proper response to the boarding tactics of the Reaver Tribes. So after some brief debates it was made official, the Armada would have a professional force of Marines.

In the Crusades the Armadian Marine Corps distinguished themselves as experts at close quarters combat, and boarding, as well as counter boarding actions. However they most excell at conventional warfare and make up the back-bone of the Armadian Ground Forces. Their commander is the well renowned and talented Field Marshal John Conroe, who has commanded them since their formation in the 1st Reaver Crusades.

The main ground force of the Crimson Armada, the Marine Corps comprise of millions of trained men and women. They serve as the major line of defense against ground enemies of the Armada and SATO.

The standard loadout of a Marine comprises of a Superfiber-weave exosuit with attached armor plating on the torso, upper arm and legs. They are equipped with a Titanium helmet with an optional mask for gas filtering on standby. In addition to this armor, the Marine is also equipped with a Scion-class Personal Shield Emitter. The usual armament for a Marine is an M-2303 CQC Shotgun, an M-24 Assault Carbine, a 10mm Semi-Automatic Pistol, as well as various Fragmentation grenades or Smoke grenades.

Armadian Special Operations Corps
Soldiers who make up the ranks of the Armadian "Spec. Ops.", named Specialists, deal with more esoteric means of turning the tide of a battle. Specialists include Snipers, Spies, Flamers, Paratroopers, Guerilla Fighters, and (very rarely) Cavalry. Most of these Specialists operate behind enemy lines to confuse and delay the enemy as much as possible, all to give the overall army a good advantage.

Note: The Armadian Cavalry Corps is Under jurisdiction of the Special Operations Corps.

Armadian Mechanized Corps
The Mechanized Corps deal with and operate all military vehicles and logistics of divisions and armies. A decent amount of skill and education is required for membership, since most mechanized operation is undoubtedly complicated to the common Marine. Mechanized divisions are further divided into Armored Vehicle, Tank, Artillery, Anti-Air, Naval, and Logistical divisions.

Tanks
The Armada relies upon a heavily armored medium main-battle-tank known as the Maus-12 aka M-12, and is used along with a main force with the infantry during a Blitzkrieg. However, it can operate in environments by themselves in desolate battlegrounds, such as deserts or tundra. As such, there is very little space for the three-man crew to operate the Maus-12, with most of the space being reserved for the hull shielding generator, diesel engine and ammunition magazine.

Armadian Revolutionary Guard
The Armadian Revolutionary Guard was founded in the Lance Incursion. It was founded by the Former head of Reyuis’ Personal Guard, Nigel WestBrook. The past Captain of the Guard founded the new Revolutionary Guard in order to secure ground forces for the head of the Rebellion, Hertalli Bacara. In the Incursion the Guard showed itself to be a competent fighting force, securing several key victories on various planets, and capturing vital infrastructure that Hertalli needed in order to supply his ever growing support in the Lance’s Fleet.

After the war, the now General Nigel WestBrook cemented the Guard’s reputation as being elite shock troops of the Armada. The training to join the Guard was grueling, and punishments for disobeying orders were severe. In the Guard a single soldier was expected to be able to beat 5-6 standard Armadian Marines in close quarters combat, and they were tested and did exactly this. As it stands there are 20 Units of Revolutionary Guard, with each unit consisting of a little over 2,500 men.

The Revolutionary Guard are equipped with the most advanced weapons and armor the Armada has to offer, including Forged Titanium full coverage body armor, Defender-Class Personal Shields and Kevlar Weave Under suit. The uniform itself is completely black or dark gray, and encompasses the Guard completely in a protective shell of forged titanium. This gives the Guard's superior protection to even Armadian Marines. The personnel shields the Revolutionary Guard uses are naked to the eye when in use, however when struck by enemy fire appear as a faint blue or white, the shields themselves regenerate quickly and can take sustained enemy fire for some time before breaking unlike the Scion-class personnel shield.

The typical load-out of the Revolutionary Guard includes an M2334 Rail-Assisted Assault Rifle, which is chambered in a powerful 8.64mm round. The gun itself utilizes standard magnesium based Armadian smoke-less powder, but also utilizes powerful magnets that line the barrel for more muzzle velocity from the projectile. This function can be turned off and on at will by the Guards. As a secondary weapon, the Guard uses a "Winger" 10mm Pistol which is a solid and reliable side-arm.

In terms of tactics and traditions maintained by the Revolutionary Guard, They almost are always seen accompanying Admirals, Generals, General-Overseers, Fleet-Admirals and especially the Grand Admiral, Hertalli Bacara. The Guard however are not just ceremonial. They are adept and dangerous close quarters combatants, being able to win 5 on 1 fights with Armadian Marines in Close Quarters Combat. This also applies to fire-fights. Several times the Guard have proved to be skilled shock-troops and special forces, being trained to carry out top-secret missions and operations.

Armadian Navy
A large number of the resources collected by the Armada is pooled into its Navy, which provides the most firepower of any armed branch. They are responsible for the Armada's space warfare and operations.

Tactics

 * Orbital Bombardment: Involves the use of Selective Bombardment of Military Surface Targets (bases, artillery or mechanized units) from voidships in orbit. This tactic is limited in use due to its controversial nature, but technically does not count as a warcrime according to the Phoenix Accords.


 * Armadian Blitzkrieg: The Armada's own brand of what is colloquially called "Lighting Warfare". Involves precision attacks on enemy supply lines and communication lines with fast encircling attacks. The term was coined during the 1st Reaver Crusades, in which several Armadian Officers advocated for it's use as a mainstream tactic.

Warfare Voidship Types
Battlefleets and Fleet Sections of the Armadian Navy are made up of one or more capital ships (usually Battlecruiser-level or above), and several smaller Destroyers and Frigates providing support and defense. It should be noted that while some voidships of the Armada host 5-10 F-10 Hunter's each, no Carrier-specific design for such a ship had been seriously considered.

Dreadnaught
Dreadnaughts are the largest ships in the Armadian arsenal, typically they carry the fire-power of entire fleet sections and have carry enough fighter craft to turn the tide of any battle that does not start in the favor of the Armada, However few if any known Dreadnoughts still exist in the Armada as they were. It is thought that the only three Dreadnaughts the Armada ever produced were lost in the 1st Reaver Crusades, these ships were "The Indomitable", "The Crimson Lance" and "The Heart of Eden". Both the Indomitable and Eden were confirmed to have been ambushed and destroyed by several thousands of Reaver ships, while the Crimson Lance was said to have been lost to time.

Typical Size: 4100-6200 Meters long

Known Ships: TCA Crimson Lance, TCA Indomitable, TCA Heart of Eden

Battleship
Battleships are among the largest and most powerful ships in the Armada. They are almost always equipped with large caliber deck guns, missiles and sometimes even Rail Guns, such as in the Kaiser’s case. However, very few Battleships are still in service to the Armada, as prior to the Huang Di War, Battle-Cruisers all but replaced large Battleships in the inter-war period. Despite this, the Armadian Battleships of old are still some of the largest, most well Armed, Armored and Shielded in the Armada’s Arsenal.

Typical Size: 1000-2000 Meters long

Known Ships: TCA Kaiser, TCA Armadian’s Pride, TCA Gewaltiger Gegner

Battle-Cruisers
After the use of Battleships died out in the Armada, a line of new and powerful ships came to be. Battle-Cruisers, while not as strong as the aging Battleships, were more technologically advanced and were much faster and in some cases even had higher quality H-Z Warp Drives. However, the glaring problem with Battle-Cruiser, is in most cases they failed as Capital ships to the Armada.

Typical Size: 450-700 Meters Long

Known Ships: TCA Solar Horizon, TCA Retribution

Carriers
Comparable in size to Cruisers and Battleships, Carriers have most of their internal space reserved for small voidcraft hangars and facilities, which typically house strike craft, bombers or scout craft. However, use of these ships have almost entirely died out within the Armada, thanks to Battle-Cruisers and Battleships being outfitted with their own hangars. However, today's carriers are now a sub-classification of typical Destroyers.

Typical Size: 600-150 Meters long

Known Ships: N/A

Cruisers
Similar in size and speed to it’s older brother, the Battle-Cruiser, the Cruiser is much the same, However lacks the firepower and shield strength of Battle-Cruisers. These ships have fallen out of favor ever since the First Reaver Crusades in favor of Battlecruisers.

Typical Size: 300-400 Meters Long

Known Ships: TCA Avenger

Destroyers
Arguably one of the deadliest ships the Armada has to offer. Despite the Destroyers small size, it is extremely well armed and very maneuverable However Destroyers are poorly Armored and Shielded in part due to their large amount of fire power hogging the ships vital energy reserves. Essentially, Destroyers make up the bulk of the Armada Battlefleets, projecting a combined firepower to damage targets from afar. Many voidships of this type have also been made to specialize in other areas of tactics, such as Missile Boats, Squadron Carriers and Ranger Destroyers†

As it stands, Destroyers are most popular among new Captains in the Armada, who want sufficient firepower and speed without the hassle of commanding a Battle-Cruiser.

Typical Size: 190-250 Meters Long

Known Ships: TCA Unyielding Fury, TCA Cyclops

†Armadian Ranger-ships are Destroyers that have fixed/coaxial heavy weapons that deal massive damage to a single target

Heavy Frigate
The Heavy Frigate is similar to the Larger Destroyer, however Heavy Frigates specialize in anti-fighter roles and wolf pack tactics, Hunting down damaged enemy warships and attacking them in groups of 3-4. Because of their negative reputation among other factions, in wars they are usually targeted.

Typical Size: 150-200 Meters Long

Known Ships: TCA Khan's Revenge

Medium/Light Frigates
The smallest and usually least threatening among the Armadian Fleet. They almost always act in either an anti-fighter role or boarding actions, because of their immense speed and maneuverability.

Typical size: 90-130 Meters Long

Known Ships: TCA Berserker

F/S-10 Space Superiority Fighter
A direct upgrade from the older F/S-8, the F/S-10 "Hunter" fighter craft was a multipurpose, versatile strike craft meant to operate either as part of a larger Fleet Section or for Atmospheric Incursions. It's two main wings and three tail wings, while useless in space, are excellent for performance in-atmosphere. Hunters have numerous directional thrusters for space maneuvering, as well as a pair of twin main engines both aimed backward and forward for enhanced maneuverability. The Hunter is equipped with three gun pods and four interchangeable missile pylons. They do not carry a HZ drive on their own.